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Creators/Authors contains: "Güílamo, Ashley"

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  1. In this article, we share examples from our project, Participating in Literacies and Computer Science (PiLaCS), which focuses on how students' language practices shape their participation and engagement in language arts projects that integrate code. Integrating Code into Language Arts: Ashley's Multimodal Translanguaging Approach Tasked with fulfilling her school's commitment to CS for All within her sixth grade bilingual language arts class, Ashley chose to teach a unit with a software and programming language called Scratch, created at the Massachusetts Institute of Technology, to support creative approaches to code (https://scratch.mit.edu/). What follows are examples from Ashley's class that demonstrate how a CS-integrated language arts curriculum provided her students with space to engage, create, and communicate using language, text, and their bodies in dynamic expressions. Álvaro's dynamic expression of sliding across the room animated his understanding of the connection between the text and the code, showing how integrating code into language arts provides a forum for students' language practices to be integrated and validated. 
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